๐
Introduction — Types of Motion (เคเคคि เคे เคช्เคฐเคाเคฐ)
Everything in nature is in motion — from massive stars to
tiny subatomic particles. A butterfly flitting, a snake slithering, a horse
galloping, a falling raindrop, rising ocean tides — motion is everywhere!
Scientists study complex motions by first understanding simplified, idealised
types.
๐ก
๐ฎ๐ณ
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Position, Distance & Displacement (เคธ्เคฅिเคคि, เคฆूเคฐी เคเคฐ เคตिเคธ्เคฅाเคชเคจ)
๐ฏ Reference Point &
Position
To describe where an object is, we first need a reference
point (also called the origin O). The position of an
object is described by its distance AND direction from the
reference point.
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−40m−20mO (0m)20mB (40m)A (100m)← Negative (−)Positive (+) →
๐ Number line showing
reference point O and positions of an athlete. Right of O = Positive (+), Left
of O = Negative (−)
๐ Distance vs
Displacement — The Most Important Difference!
⚠️
๐ Worked Example —
Athlete on a Track
An athlete starts from O (0 m) at t = 0 s,
reaches A (100 m) at t = 10 s, then runs BACK to B (40
m) at t = 16 s.
Notice: distance (160 m) ≠ magnitude of displacement (40
m) because athlete turned back!
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๐
Average Speed & Average Velocity (เคเคธเคค เคाเคฒ เคเคฐ เคเคธเคค เคตेเค)
⚡ Average Speed (เคเคธเคค เคाเคฒ)
Average speed tells us how fast or slow an
object moves — but gives NO information about direction.
๐งญ Average Velocity (เคเคธเคค เคตेเค)
Velocity tells us both how fast AND
in which direction an object moves. It is the rate of change
of position.
| SI Unit: m s⁻¹
๐
๐ Worked Example —
Swimming Pool
Sarang swims from one end to the other (25 m) and back
in 50 seconds.
Total distance = 25 + 25 = 50 m |
Displacement = 0 m (returned to start)
Speed is NOT zero but velocity IS zero — because he came
back to the start!
✏️
๐
Average Acceleration (เคเคธเคค เคค्เคตเคฐเคฃ)
When a vehicle speeds up from rest and you feel pushed back,
or when it brakes and you lurch forward — you’re experiencing acceleration!
Acceleration is the rate of change of velocity.
where u = initial velocity, v = final velocity
⚠️
๐ Worked Example — Bus on
Highway
A bus moves at 36 km h⁻¹ = 10 m s⁻¹. Driver
presses accelerator for 10 s; velocity increases to 54 km h⁻¹ = 15 m
s⁻¹.
๐ Free Fall — Constant
Acceleration due to Gravity
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|
Time (s) |
Velocity (m s⁻¹) |
Acceleration between intervals (m s⁻²) |
|
0 |
0 |
— |
|
1 |
9.8 |
(9.8−0)/1 = 9.8 |
|
2 |
19.6 |
(19.6−9.8)/1 = 9.8 |
|
3 |
29.4 |
(29.4−19.6)/1 = 9.8 |
|
4 |
39.2 |
(39.2−29.4)/1 = 9.8 |
Constant acceleration = 9.8 m s⁻² at every interval → Free
fall has constant acceleration!
๐
Graphical Representation of Motion
Graphs give us a powerful visual picture of
motion. From graphs we can identify if motion is uniform or non-uniform, and
calculate velocity, acceleration and displacement without equations!
๐
๐ Position-Time Graph (เคธ्เคฅिเคคि-เคธเคฎเคฏ เค्เคฐाเคซ)
Shows how position changes with time. Time on
x-axis, Position on y-axis.
txTime (s)Position246✅ Straight line → Constant
velocity (Uniform motion)
txTime (s)Position246๐ Curve → Changing
velocity (Accelerated motion)
txTime (s)Position40 m➡️ Horizontal line → Object at
rest (position constant)
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๐ Velocity-Time Graph (เคตेเค-เคธเคฎเคฏ เค्เคฐाเคซ)
Shows how velocity changes with time. Time on
x-axis, Velocity on y-axis.
Time (s)VelocityvArea = Displacement➡️
Horizontal line → Constant velocity, a = 0
Time (s)VelocityArea = s↗️ Rising line → Increasing
velocity, constant +a
Time (s)VelocityArea = s↘️ Falling line → Decreasing
velocity, constant −a
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✏️
๐ข
Kinematic Equations (เคเคคिเคी เคธเคฎीเคเคฐเคฃ)
For motion in a straight line with constant
acceleration, three magical equations connect five quantities:
displacement (s), time (t), initial
velocity (u), final velocity (v), and
acceleration (a).
⚠️
|
Equation |
Quantities Involved |
Use When… |
|
v = u + at |
v, u, a, t |
Displacement (s) is not needed |
|
s = ut + ½at² |
s, u, a, t |
Final velocity (v) is not needed |
|
v² = u² + 2as |
v, u, a, s |
Time (t) is not needed |
๐ Worked Example — Car
Braking
A car brakes with acceleration = −4 m s⁻², final
velocity v = 0. Find stopping distance for:
Double the speed → 4× the stopping distance! (s ∝
u²)
๐ก️
Road Safety — Why Keep Safe Distance?When speed
doubles, stopping distance becomes FOUR times longer (since s = u²/2|a|). This
is why speed limits on highways are strictly enforced. India is also developing
V2V (Vehicle-to-Vehicle) communication technology that warns drivers of
possible collisions!
๐ Step-by-Step Problem
Solving Strategy
- List
all given values — identify u, v, a, s, t from the problem
- Convert
units — always convert km/h to m/s (multiply by 5/18)
- Identify
unknown — what are you solving for?
- Choose
equation — pick the one that has the unknown + 3 known values
- Substitute
and solve — watch signs! Deceleration/braking → a is negative
- Write
answer with units — m, m s⁻¹, or m s⁻²
⭕
Motion in a Plane — Uniform Circular Motion (เคธเคฎाเคจ เคตृเคค्เคคीเคฏ เคเคคि)
When an object moves in a 2D plane (two dimensions), we call
it motion in a plane. Examples: a kicked football, a satellite
orbiting Earth, a vehicle making a turn.
๐ Circular Motion Basics
When an object moves along a circular path, its motion is
called circular motion. For one complete revolution around a circle
of radius R:
where T = time period (time for one revolution), R = radius
๐ Uniform Circular Motion
(เคธเคฎाเคจ เคตृเคค्เคคीเคฏ เคเคคि)
When an object moves in a circular path at constant
speed, it is called uniform circular motion.
⚠️
OAvBvCvRUniform circular motion: speed |v| is constant, but
direction of v changes at every point → there is acceleration!
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๐
Quick Revision Summary
๐ Position & MotionPosition
= distance + direction from reference point. Motion = position changes with
time. Rest = position unchanged.
๐ Distance vs
DisplacementDistance = total path length (scalar). Displacement = net
change in position (vector). |displacement| ≤ distance always.
๐ Speed vs VelocitySpeed
= d/t (scalar). Velocity = s/t (vector, has direction). SI unit: m s⁻¹. Equal
only if object moves in ONE direction.
๐ Accelerationa =
(v−u)/t. SI unit: m s⁻². +a: speeding up. −a: slowing down. g = 9.8 m s⁻² (free
fall, constant).
๐ Position-Time GraphStraight
line = constant velocity. Curve = acceleration. Horizontal line = at rest.
Slope = velocity.
๐ Velocity-Time GraphHorizontal
= constant v, a=0. Rising = +a. Falling = −a. Slope = acceleration. Area under
graph = displacement.
๐ข Kinematic Equationsv
= u+at | s = ut+½at² | v² = u²+2as. Valid ONLY for constant acceleration!
⭕ Uniform Circular MotionConstant
speed, changing direction. v = 2ฯR/T. Displacement after 1 revolution = 0.
Average velocity = 0. Has acceleration!
๐ Unit Conversionkm
h⁻¹ to m s⁻¹: × 5/18. m s⁻¹ to km h⁻¹: × 18/5. Example: 72 km/h = 20 m/s.
⚠️ Common TrapsConstant high
speed ≠ acceleration. Displacement can be zero while distance ≠ 0. Circular
motion has acceleration even at constant speed!
๐
Important Exam Questions with Answers
Q1. Distinguish between distance and displacement with an
example. When are they equal? (CBSE Pattern / 3 Marks)
Ans: Distance is the total length of path
covered by an object. It is a scalar quantity (no direction). It is always
positive. Displacement is the net change in position — the
shortest straight-line distance from initial to final position, with direction.
It is a vector quantity. Example: An athlete runs 100 m forward then 60 m back
— distance = 160 m, displacement = 40 m forward. Distance and displacement are
equal when the object moves in one direction only, without turning back.
Q2. A swimmer completes one length of a 50 m pool in 40
seconds, then swims back. What is the average speed and average velocity for
the entire round trip? (CBSE Pattern / 3 Marks)
Ans: Total distance = 50 + 50 = 100 m. Total displacement =
0 m (returned to start). Total time = 40 + 40 = 80 s. Average speed =
100/80 = 1.25 m s⁻¹. Average velocity = 0/80
= 0 m s⁻¹. The average velocity is zero because the swimmer starts
and ends at the same point, so net displacement is zero.
Q3. A car starts from rest and reaches 20 m s⁻¹ in 4
seconds. Find the acceleration and distance covered. (CBSE Pattern / 3 Marks)
Ans: Given: u = 0 m s⁻¹, v = 20 m s⁻¹, t = 4 s. Using v = u
+ at: a = (20 − 0)/4 = 5 m s⁻². Using s = ut +
½at²: s = 0×4 + ½×5×(4)² = 0 + ½×5×16 = 40 m. (Or using v² = u² +
2as: 400 = 0 + 2×5×s → s = 40 m ✓)
Q4. What does the slope of a position-time graph and
velocity-time graph represent? (CBSE Pattern / 2 Marks)
Ans: The slope of a position-time graph represents
the velocity of the object. A steeper slope means higher
velocity. The slope of a velocity-time graph represents
the acceleration of the object. A positive slope = positive
acceleration; a negative slope = negative acceleration (deceleration). A
horizontal line (slope = 0) on the velocity-time graph means zero acceleration
(constant velocity).
Q5. In uniform circular motion, is the object
accelerating? Explain. (CBSE Pattern / 2 Marks)
Ans: Yes, an object in uniform circular motion IS
accelerating, even though its speed is constant. This is because acceleration
depends on the change in velocity, not just speed. In uniform
circular motion, the direction of velocity continuously changes (it is always
along the tangent to the circle). Since velocity (which is a vector, having
both magnitude and direction) is continuously changing, there is acceleration.
This is called centripetal acceleration.
Q6. A motorbike moving at 28 m s⁻¹ stops after travelling
98 m. Find the acceleration and time to stop. (CBSE Pattern / 3 Marks)
Ans: Given: u = 28 m s⁻¹, v = 0 m s⁻¹, s = 98 m. Using v² =
u² + 2as: 0 = (28)² + 2×a×98 → 0 = 784 + 196a → a = −784/196 = −4 m s⁻² (deceleration).
Using v = u + at: 0 = 28 + (−4)×t → t = 28/4 = 7 seconds.
Q7. A car travels at constant 72 km h⁻¹. (a) What is its
speed in m s⁻¹? (b) If radius of circular turn = 50 m, what is the average
speed for one complete turn? Is velocity constant? (CBSE Pattern / 3 Marks)
Ans: (a) 72 km h⁻¹ = 72 × 5/18 = 20 m s⁻¹. (b)
For uniform circular motion, speed is constant at 20 m s⁻¹ everywhere — the
average speed is still 20 m s⁻¹. However, velocity is NOT constant
because the direction of motion keeps changing at every point on the circular
path. This is the key feature of circular motion — constant speed but changing
velocity (and hence non-zero acceleration).
Q8. A bus is at 36 km h⁻¹ when the driver sees an
obstacle 30 m ahead. Reaction time = 0.5 s, braking deceleration = 2.5 m s⁻².
Will the bus stop in time? (CBSE Higher Order / 5 Marks)
Ans: u = 36 km h⁻¹ = 10 m s⁻¹, a = −2.5 m s⁻², reaction time
= 0.5 s. Distance during reaction time (constant speed): s₁ = 10 × 0.5 = 5 m.
After brakes applied (u = 10, v = 0, a = −2.5): using v² = u² + 2as: 0 = 100 +
2×(−2.5)×s₂ → s₂ = 100/5 = 20 m. Total stopping distance = 5 + 20 = 25
m. Since 25 m < 30 m, the bus will stop before the obstacle with
5 m to spare!